Hi,
a better way to fix the playback glitches is to use a bigger playback
buffer on pulseaudio server side. I suggest you replace your patch with
a patch like this one:
diff --git a/audio/paaudio.c b/audio/paaudio.c
index fea6071..8bd5b91 100644
--- a/audio/paaudio.c
+++ b/audio/paaudio.c
@@ -554
Pulseaudio normally assumes that when the server wants it, the client
can generate the audio samples and send it right away. Unfortunately
this is not the case with QEMU -- it's up to the emulated system when
does it generate the samples. Buffering the samples and sending them
from a background t