On Mo, 2013-12-02 at 14:00 -0500, John Baboval wrote:
> I'm not sure this is correct. Generally when the display gets rotated,
> the input device coordinates do not, and the in-guest code handles the math.
This just mimics what kbd_mouse_event() does today. I guess there is a
reason this code wa
I'm not sure this is correct. Generally when the display gets rotated,
the input device coordinates do not, and the in-guest code handles the math.
On 11/28/2013 09:30 AM, Gerd Hoffmann wrote:
Transform absolute mouse events according to graphic_rotate.
Legacy input code does it for both absol
Transform absolute mouse events according to graphic_rotate.
Legacy input code does it for both absolute and relative events,
but the logic is broken for relative coordinates, so this is
most likely not used anyway.
Signed-off-by: Gerd Hoffmann
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ui/input.c | 33 ++