On Fri, 2 Sep 2011, Anthony Liguori wrote:
> Hi,
>
> There have been a few attempts in the past to allow TCG to be disabled
> at build time. Recently, Alex made the suggestion that we could do it by
> using
> the same trick that we used to introduce kvm support. That involves
> introducing
> a
On 03.09.2011, at 13:58, Blue Swirl wrote:
> On Fri, Sep 2, 2011 at 9:47 PM, Anthony Liguori wrote:
>> Hi,
>>
>> There have been a few attempts in the past to allow TCG to be disabled
>> at build time. Recently, Alex made the suggestion that we could do it by
>> using
>> the same trick that w
On Fri, Sep 2, 2011 at 9:47 PM, Anthony Liguori wrote:
> Hi,
>
> There have been a few attempts in the past to allow TCG to be disabled
> at build time. Recently, Alex made the suggestion that we could do it by
> using
> the same trick that we used to introduce kvm support. That involves
> int
Hi,
There have been a few attempts in the past to allow TCG to be disabled
at build time. Recently, Alex made the suggestion that we could do it by using
the same trick that we used to introduce kvm support. That involves introducing
a tcg_enabled() macro that will be (0) if TCG is disabled in t