On Thu, Mar 07, 2019 at 06:05:17PM +, Mark Cave-Ayland wrote:
> All TCG vector operations require pointers to the base address of the vector
> rather than separate access to the top and bottom 64-bits. Convert the VMX TCG
> instructions to use a new avr_full_offset() function instead of avr64_o
On 3/7/19 10:05 AM, Mark Cave-Ayland wrote:
> All TCG vector operations require pointers to the base address of the vector
> rather than separate access to the top and bottom 64-bits. Convert the VMX TCG
> instructions to use a new avr_full_offset() function instead of avr64_offset()
> which can th
All TCG vector operations require pointers to the base address of the vector
rather than separate access to the top and bottom 64-bits. Convert the VMX TCG
instructions to use a new avr_full_offset() function instead of avr64_offset()
which can then itself be written as a simple wrapper onto vsr_fu