On 24.09.2015 11:04, Gerd Hoffmann wrote:
> Create a buffer for the vertex data and place vertexes
> there at initialization time. Then just use the buffer
> for each texture blit.
>
> Signed-off-by: Gerd Hoffmann
> Reviewed-by: Marc-André Lureau
> ---
> include/ui/shader.h | 4 +++-
> ui/con
Create a buffer for the vertex data and place vertexes
there at initialization time. Then just use the buffer
for each texture blit.
Signed-off-by: Gerd Hoffmann
Reviewed-by: Marc-André Lureau
---
include/ui/shader.h | 4 +++-
ui/console-gl.c | 7 ++-
ui/shader.c | 31 +++