Hi Alex,
On Wed, Jun 14, 2017 at 10:02 AM, Alex Bennée wrote:
> Just a little precursor re-factoring before I was going to add a trace
> point:
>
> - single return point, defaulting to tcg_ctx.code_gen_epilogue
> - move cs_base, pc and flags inside the jump cache hit scope
> - calculate the
Richard Henderson writes:
> On 06/14/2017 07:02 AM, Alex Bennée wrote:
>> Just a little precursor re-factoring before I was going to add a trace
>> point:
>>
>>- single return point, defaulting to tcg_ctx.code_gen_epilogue
>
> Why? Any if you're going to do that, why not init ret = epilogue
On 06/14/2017 07:02 AM, Alex Bennée wrote:
Just a little precursor re-factoring before I was going to add a trace
point:
- single return point, defaulting to tcg_ctx.code_gen_epilogue
Why? Any if you're going to do that, why not init ret = epilogue and avoid the
null test at the end?
Just a little precursor re-factoring before I was going to add a trace
point:
- single return point, defaulting to tcg_ctx.code_gen_epilogue
- move cs_base, pc and flags inside the jump cache hit scope
- calculate the tb_jmp_cache hash once
Signed-off-by: Alex Bennée
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tcg-runtime.c | 3