Hi Fam!
Thanks for it, I really like the idea about dropping granularity from
hbitmap. I've waste lots of time understanding the code about bitmaps.
Keeping in mind what units are in what granularity and what granularity
is in what units is more than inconvenient)
On 20.11.2015 12:59, Fam Zh
This makes a cleaner base for more dirty bitmap work. "granularity" appearing
with different representations have always been mind twisting, remove it from
HBitmap to make the interface and implementation simpler. Upon this, it is
a bit easier to add persistent dirty bitmap functionalities.
Block