On 2015-07-27 10:21, Paolo Bonzini wrote:
>
>
> On 24/07/2015 18:30, Aurelien Jarno wrote:
> > The tcg_temp_info structure uses 24 bytes per temp. Now that we emulate
> > vector registers on most guests, it's not uncommon to have more than 100
> > used temps. This means we have initialize more th
On 24/07/2015 18:30, Aurelien Jarno wrote:
> The tcg_temp_info structure uses 24 bytes per temp. Now that we emulate
> vector registers on most guests, it's not uncommon to have more than 100
> used temps. This means we have initialize more than 2kB at least twice
> per TB, often more when there
The tcg_temp_info structure uses 24 bytes per temp. Now that we emulate
vector registers on most guests, it's not uncommon to have more than 100
used temps. This means we have initialize more than 2kB at least twice
per TB, often more when there is a few goto_tb.
Instead used a TCGTempSet bit arra