On 22.12.2012, at 03:15, Scott Wood wrote:
> Besides the private implementation being redundant, namespace collisions
> prevented the use of other things in bitops.h.
>
> Serialization does get a bit more awkward, unfortunately, since the
> standard bitmap operations are "unsigned long" rather t
Besides the private implementation being redundant, namespace collisions
prevented the use of other things in bitops.h.
Serialization does get a bit more awkward, unfortunately, since the
standard bitmap operations are "unsigned long" rather than "uint32_t",
though in exchange we will get faster q