On 02/14/2015 03:12 AM, Richard Henderson wrote:
We have several statically sized arrays attached to the TCGContext
structure. For the most part, these arrays are sized unreasonably
large -- there are rarely more than 3 labels in a TB, or more than
a few dozen memory operations.
We already hav
We have several statically sized arrays attached to the TCGContext
structure. For the most part, these arrays are sized unreasonably
large -- there are rarely more than 3 labels in a TB, or more than
a few dozen memory operations.
We already have tcg_malloc, which manages a pooled allocator attac