On 03/23/2015 02:42 PM, Stefan Weil wrote:
> Further optimizations are possible. TCGTemp can be reduced to 32 bytes as the
> output
> of pahole shows:
>
> struct TCGTemp {
> TCGTempVal val_type:8; /* 0:24 4 */
Need only be 2 bits.
> unsigned int
Am 21.03.2015 um 07:27 schrieb Emilio G. Cota:
This brings down the size of the struct from 56 to 48 bytes.
Signed-off-by: Emilio G. Cota
---
tcg/tcg.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/tcg.h b/tcg/tcg.h
index add7f75..3276924 100644
--- a/tcg/tcg.h
+++
This brings down the size of the struct from 56 to 48 bytes.
Signed-off-by: Emilio G. Cota
---
tcg/tcg.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/tcg.h b/tcg/tcg.h
index add7f75..3276924 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -429,8 +429,8 @@ typedef struct TCGT