On 07/19/2015 04:50 AM, Aurelien Jarno wrote:
When computing the TLB address we are likely to mask out the high
32-bits by using shr + and. We can use 32-bit instructions in that
case. This saves 2 bytes per TLB access.
Cc: Richard Henderson
Signed-off-by: Aurelien Jarno
Applied to tcg-next.
When computing the TLB address we are likely to mask out the high
32-bits by using shr + and. We can use 32-bit instructions in that
case. This saves 2 bytes per TLB access.
Cc: Richard Henderson
Signed-off-by: Aurelien Jarno
---
tcg/i386/tcg-target.c | 16 ++--
1 file changed, 10 i