On 02/28/2014 12:33 AM, Claudio Fontana wrote:
> ping?
>
> Richard, do you prefer to spin your polishing from last year instead?
I do prefer my patch set over this.
>> +INSN_IMM = 0x1000, /* 3.4.1, 3.4.4 - add/sub and logical */
>> +INSN_SHIFT = 0x1ac02000, /* 3.5.8 - Data
ping?
Richard, do you prefer to spin your polishing from last year instead?
We can start with the pure refactoring patch as you suggested, and in
this case, you could look here for some things I'd look for,
in particular that we move gradually, that we group instructions that
are handled in a sim
From: Claudio Fontana
this is general polishing for tcg/aarch64, removing the inline magic
insn numbers, and putting up enums for intruction classes and subclasses
in their stead.
Signed-off-by: Claudio Fontana
Tested-by: Claudio Fontana
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tcg/aarch64/tcg-target.c | 528