On Wed, Jul 11, 2018 at 04:48:55PM +0200, Eduardo Otubo wrote:
> On 10/07/2018 - 16:55:57, Marc-André Lureau wrote:
> > Current and upcoming mesa releases rely on a shader disk cash. It uses
> > a thread job queue with low priority, set with
> > sched_setscheduler(SCHED_IDLE). However, that syscall
On 10/07/2018 - 16:55:57, Marc-André Lureau wrote:
> Current and upcoming mesa releases rely on a shader disk cash. It uses
> a thread job queue with low priority, set with
> sched_setscheduler(SCHED_IDLE). However, that syscall is rejected by
> the "resourcecontrol" seccomp qemu filter.
>
> Since
Current and upcoming mesa releases rely on a shader disk cash. It uses
a thread job queue with low priority, set with
sched_setscheduler(SCHED_IDLE). However, that syscall is rejected by
the "resourcecontrol" seccomp qemu filter.
Since it should be safe to allow lowering thread priority, let's all