Thanks, applied.
On Thu, Mar 1, 2012 at 07:34, Gerd Hoffmann wrote:
> Commit 45efb16124efef51de5157afc31984b5a47700f9 optimized a bit too
> much. We can skip the vga_invalidate_display() in case no console
> switch happened because we don't need a full redraw then. We can *not*
> skip vga_hw_up
On 2012-03-01 08:34, Gerd Hoffmann wrote:
> Commit 45efb16124efef51de5157afc31984b5a47700f9 optimized a bit too
> much. We can skip the vga_invalidate_display() in case no console
> switch happened because we don't need a full redraw then. We can *not*
> skip vga_hw_update() though, because the s
On 03/01/2012 09:34 AM, Gerd Hoffmann wrote:
> Commit 45efb16124efef51de5157afc31984b5a47700f9 optimized a bit too
> much. We can skip the vga_invalidate_display() in case no console
> switch happened because we don't need a full redraw then. We can *not*
> skip vga_hw_update() though, because th
On Thu, Mar 01, 2012 at 08:34:40AM +0100, Gerd Hoffmann wrote:
> Commit 45efb16124efef51de5157afc31984b5a47700f9 optimized a bit too
> much. We can skip the vga_invalidate_display() in case no console
> switch happened because we don't need a full redraw then. We can *not*
> skip vga_hw_update()
Commit 45efb16124efef51de5157afc31984b5a47700f9 optimized a bit too
much. We can skip the vga_invalidate_display() in case no console
switch happened because we don't need a full redraw then. We can *not*
skip vga_hw_update() though, because the screen content will be stale
then in case nobody el