Re: [PATCH v4 3/3] replay: do not build if TCG is not available

2020-10-14 Thread Pavel Dovgalyuk
On 14.10.2020 09:51, Claudio Fontana wrote: привет Pavel! On 10/14/20 7:42 AM, Pavel Dovgalyuk wrote: On 13.10.2020 22:21, Claudio Fontana wrote: this fixes non-TCG builds broken recently by replay reverse debugging. stub the needed functions in stub/, including errors for hmp and qmp. This i

Re: [PATCH v4 3/3] replay: do not build if TCG is not available

2020-10-13 Thread Claudio Fontana
привет Pavel! On 10/14/20 7:42 AM, Pavel Dovgalyuk wrote: > On 13.10.2020 22:21, Claudio Fontana wrote: >> this fixes non-TCG builds broken recently by replay reverse debugging. >> >> stub the needed functions in stub/, including errors for hmp and qmp. >> This includes duplicating some code in re

Re: [PATCH v4 3/3] replay: do not build if TCG is not available

2020-10-13 Thread Pavel Dovgalyuk
On 13.10.2020 22:21, Claudio Fontana wrote: this fixes non-TCG builds broken recently by replay reverse debugging. stub the needed functions in stub/, including errors for hmp and qmp. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/

[PATCH v4 3/3] replay: do not build if TCG is not available

2020-10-13 Thread Claudio Fontana
this fixes non-TCG builds broken recently by replay reverse debugging. stub the needed functions in stub/, including errors for hmp and qmp. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revis