Am 19.02.25 um 08:01 schrieb Pierrick Bouvier:
On 2/18/25 22:39, Stefan Weil wrote:
Am 19.02.25 um 00:17 schrieb Pierrick Bouvier:
On 2/18/25 12:59, Stefan Weil wrote:
I could run a QEMU cross compile on Debian with the llvm toolchain and
msys2 clangarm64 packages installed with pacman. The
On 2/18/25 22:39, Stefan Weil wrote:
Am 19.02.25 um 00:17 schrieb Pierrick Bouvier:
On 2/18/25 12:59, Stefan Weil wrote:
I could run a QEMU cross compile on Debian with the llvm toolchain and
msys2 clangarm64 packages installed with pacman. The resulting installer
is here:
Have you install
Am 19.02.25 um 00:17 schrieb Pierrick Bouvier:
On 2/18/25 12:59, Stefan Weil wrote:
I could run a QEMU cross compile on Debian with the llvm toolchain and
msys2 clangarm64 packages installed with pacman. The resulting installer
is here:
Have you installed the msys2 clangarm64 packages on a
On 2/18/25 12:59, Stefan Weil wrote:
Am 18.02.25 um 17:22 schrieb Pierrick Bouvier:
On 2/17/25 20:11, Brian Cain wrote:
Is this toolchain available publicly or did you build it yourself? It
would be handy if there were a linux x86_64 hosted cross-toolchain that
can target Windows-aarch64. Or
Am 18.02.25 um 17:22 schrieb Pierrick Bouvier:
On 2/17/25 20:11, Brian Cain wrote:
Is this toolchain available publicly or did you build it yourself? It
would be handy if there were a linux x86_64 hosted cross-toolchain that
can target Windows-aarch64. Or linux aarch64 hosted would be pretty
g
On Tue, Feb 18, 2025 at 08:22:14AM -0800, Pierrick Bouvier wrote:
> Hi Brian,
>
> On 2/17/25 20:11, Brian Cain wrote:
> >
> > On 1/11/2025 4:08 PM, Stefan Weil via wrote:
> > > Am 10.01.25 um 21:33 schrieb Pierrick Bouvier:
> > > > For now, it was only possible to build plugins using GCC on Windo
Hi Brian,
On 2/17/25 20:11, Brian Cain wrote:
On 1/11/2025 4:08 PM, Stefan Weil via wrote:
Am 10.01.25 um 21:33 schrieb Pierrick Bouvier:
For now, it was only possible to build plugins using GCC on Windows.
However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of
On 1/11/2025 4:08 PM, Stefan Weil via wrote:
Am 10.01.25 um 21:33 schrieb Pierrick Bouvier:
For now, it was only possible to build plugins using GCC on Windows.
However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which
is not
supported
On 14/1/25 09:20, Alex Bennée wrote:
Pierrick Bouvier writes:
For now, it was only possible to build plugins using GCC on Windows. However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which is not
supported by Clang. After investigation,
Pierrick Bouvier writes:
> For now, it was only possible to build plugins using GCC on Windows. However,
> windows-aarch64 only supports Clang.
> This biggest roadblock was to get rid of gcc_struct attribute, which is not
> supported by Clang. After investigation, we proved it was safe to drop it
On 1/13/25 13:19, Alex Bennée wrote:
Pierrick Bouvier writes:
On 1/12/25 22:26, Thomas Huth wrote:
On 11/01/2025 16.47, Philippe Mathieu-Daudé wrote:
On 10/1/25 21:37, Pierrick Bouvier wrote:
On 1/10/25 12:33, Pierrick Bouvier wrote:
For now, it was only possible to build plugins using GCC
Pierrick Bouvier writes:
> On 1/12/25 22:26, Thomas Huth wrote:
>> On 11/01/2025 16.47, Philippe Mathieu-Daudé wrote:
>>> On 10/1/25 21:37, Pierrick Bouvier wrote:
On 1/10/25 12:33, Pierrick Bouvier wrote:
> For now, it was only possible to build plugins using GCC on Windows.
> Howev
On 1/12/25 22:26, Thomas Huth wrote:
On 11/01/2025 16.47, Philippe Mathieu-Daudé wrote:
On 10/1/25 21:37, Pierrick Bouvier wrote:
On 1/10/25 12:33, Pierrick Bouvier wrote:
For now, it was only possible to build plugins using GCC on Windows.
However,
windows-aarch64 only supports Clang.
This bi
On 11/01/2025 16.47, Philippe Mathieu-Daudé wrote:
On 10/1/25 21:37, Pierrick Bouvier wrote:
On 1/10/25 12:33, Pierrick Bouvier wrote:
For now, it was only possible to build plugins using GCC on Windows.
However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc
On 11/1/25 16:47, Philippe Mathieu-Daudé wrote:
On 10/1/25 21:37, Pierrick Bouvier wrote:
On 1/10/25 12:33, Pierrick Bouvier wrote:
For now, it was only possible to build plugins using GCC on Windows.
However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_st
On 1/11/25 14:08, Stefan Weil wrote:
Am 10.01.25 um 21:33 schrieb Pierrick Bouvier:
For now, it was only possible to build plugins using GCC on Windows. However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which is not
supported by Clang. A
Am 10.01.25 um 21:33 schrieb Pierrick Bouvier:
For now, it was only possible to build plugins using GCC on Windows. However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which is not
supported by Clang. After investigation, we proved it was s
On 10/1/25 21:37, Pierrick Bouvier wrote:
On 1/10/25 12:33, Pierrick Bouvier wrote:
For now, it was only possible to build plugins using GCC on Windows.
However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which
is not
supported by Clang.
On 1/10/25 12:33, Pierrick Bouvier wrote:
For now, it was only possible to build plugins using GCC on Windows. However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which is not
supported by Clang. After investigation, we proved it was safe t
For now, it was only possible to build plugins using GCC on Windows. However,
windows-aarch64 only supports Clang.
This biggest roadblock was to get rid of gcc_struct attribute, which is not
supported by Clang. After investigation, we proved it was safe to drop it.
Built and tested on Windows (all
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