Re: [PATCH v2] ui/dbus: implement damage regions for GL

2023-08-14 Thread Marc-André Lureau
Hi On Mon, Aug 14, 2023 at 5:08 PM Bilal Elmoussaoui wrote: > > That is fine, it is not something we need urgently as we still need a kernel > patch to make virtio gpu use the KMS atomic API in Mutter. Am I supposed to > send a new patch with the "Reviewed-by" part in the commit message or? >

Re: [PATCH v2] ui/dbus: implement damage regions for GL

2023-08-14 Thread Bilal Elmoussaoui
That is fine, it is not something we need urgently as we still need a kernel patch to make virtio gpu use the KMS atomic API in Mutter. Am I supposed to send a new patch with the "Reviewed-by" part in the commit message or? On Mon, Aug 14, 2023 at 3:02 PM Marc-André Lureau < marcandre.lur...@redha

Re: [PATCH v2] ui/dbus: implement damage regions for GL

2023-08-14 Thread Marc-André Lureau
Hi On Mon, Aug 14, 2023 at 4:58 PM Bilal Elmoussaoui wrote: > > Currently, when using `-display dbus,gl=on` all updates to the client > become "full scanout" updates, meaning there is no way for the client to > limit damage regions to the display server. > > Instead of using an "update count", th

[PATCH v2] ui/dbus: implement damage regions for GL

2023-08-14 Thread Bilal Elmoussaoui
Currently, when using `-display dbus,gl=on` all updates to the client become "full scanout" updates, meaning there is no way for the client to limit damage regions to the display server. Instead of using an "update count", this patch tracks the damage region and propagates it to the client. This