Re: [PATCH] arm: Kconfig: disable stellaris if Rust is enabled

2024-10-25 Thread Paolo Bonzini
On Wed, Oct 23, 2024 at 12:28 PM Manos Pitsidianakis wrote: > By the way I already have a patch that adds a -luminary version, > planning on including it with the rest of my procedural macro patches > I will send. I'll hold on this patch until I get yours then. It is not needed yet for CI, since

Re: [PATCH] arm: Kconfig: disable stellaris if Rust is enabled

2024-10-23 Thread Manos Pitsidianakis
Hello Paolo, On Tue, 22 Oct 2024 at 11:54, Paolo Bonzini wrote: > > The stellaris board requires the pl011-luminary variant of pl011, > which is not supported by the Rust implementation. > > There are at least three possibilities: 1) implement the subclass > (a bit harder in Rust since the langua

Re: [PATCH] arm: Kconfig: disable stellaris if Rust is enabled

2024-10-22 Thread Peter Maydell
On Tue, 22 Oct 2024 at 09:54, Paolo Bonzini wrote: > > The stellaris board requires the pl011-luminary variant of pl011, > which is not supported by the Rust implementation. > > There are at least three possibilities: 1) implement the subclass > (a bit harder in Rust since the language does not ha

[PATCH] arm: Kconfig: disable stellaris if Rust is enabled

2024-10-22 Thread Paolo Bonzini
The stellaris board requires the pl011-luminary variant of pl011, which is not supported by the Rust implementation. There are at least three possibilities: 1) implement the subclass (a bit harder in Rust since the language does not have subclasses) 2) change the ID to a property 3) split pl011-lu