When the guest resolution changes and the UI is in full screen,
do not update the size hints. The gfx.scale_x and gfx.scale_y
variables are still wrong as they will be only recomputed on
gd_draw_event.
Just keep the window in fullscreen mode instead.
Signed-off-by: Jindřich Makovička
---
ui
On Fri, 17 Nov 2017 12:22:55 +0100
Jindrich Makovicka wrote:
> Hi,
>
> here is a respin of the three remaining patches, with checkpatch
> errors corrected.
>
> Also added the Fixes: line for "sdl2 uses surface relative
> coordinates", and an explaining comment to "sdl2: Ignore UI hotkeys".
>
>
Seems we are trading one issue for another here, due to bugs in
> SDL :(
Does this happen for you with the whole series applied, or just the
1st patch? Especially
[PATCH 8/8] sdl2: Ignore UI hotkeys after a focus change when GUI
modifier is held
can have an impact on the behavior you described.
Regards,
--
Jindřich Makovička
Hi Gerd,
I will try to respin the patch set during the weekend.
Regards, Jindrich
On Wed, Nov 8, 2017 at 11:10 AM Gerd Hoffmann wrote:
> On Sun, Nov 05, 2017 at 09:10:45AM -0500, Cole Robinson wrote:
> > On 11/02/2017 01:12 PM, Jindřich Makovička wrote:
> > > This fixes
(gui_key_modifier_pressed && !ev->key.repeat &&
> > qemu_console_is_graphic(scon->dcl.con)) {
> > switch (ev->key.keysym.scancode) {
> > case SDL_SCANCODE_2:
> > case SDL_SCANCODE_3:
>
--
Jindřich Makovička
reaks the pointer in case window size doesn't match
> surface size.
>
> cheers,
> Gerd
>
> --
Jindřich Makovička
On Mon, 23 Oct 2017 23:38:16 -0300
Philippe Mathieu-Daudé wrote:
> Hi Jindrich,
>
> This looks like 2 different patches, can you split?
Hi,
here is the split version.
>
> On 10/23/2017 06:07 PM, Jindrich Makovicka wrote:
> > ---
> > ui/sdl2.c | 41 ++---
>
Hi Gerd,
On Mon, 11 Jan 2016 14:10:16 +0100
Gerd Hoffmann wrote:
> Hi,
>
> For SDL2 this ...
>
> > > +static int idle_counter;
>
> ... should be store in ...
>
> > > void sdl2_poll_events(struct sdl2_console *scon)
>
> ... sdl2_console, otherwise it will not work as intended in case
Hi,
some years ago, I submitted a patch improving the mouse response in SDL
ui, but it got lost under the sands of time. Here is an updated version
for both SDL and SDL2 frontends.
With the change applied, when the gui receives a keyboard or mouse
event, it shortens the gui refresh interval to 10
Fixes a crash during image compression
Signed-off-by: Jindřich Makovička
---
block/qcow2-refcount.c | 22 --
1 file changed, 12 insertions(+), 10 deletions(-)
diff --git a/block/qcow2-refcount.c b/block/qcow2-refcount.c
index 0632fc3..b0ee42d 100644
--- a/block/qcow2
Hi,
the following patch adds missing EAGAIN handling in qcow2 code.
When the conditions for throwing EAGAIN from the refcount allocator
are met, qcow-img image recompression fails with "error while writing
sector".
Jindřich Makovička (1):
qcow2: Handle EAGAIN returned from updat
Fixes a crash during image compression
Signed-off-by: Jindřich Makovička
---
block/qcow2-refcount.c | 23 +--
1 file changed, 13 insertions(+), 10 deletions(-)
diff --git a/block/qcow2-refcount.c b/block/qcow2-refcount.c
index 0632fc3..f8d18e7 100644
--- a/block/qcow2
Hi,
when using dmix as an ALSA output, the output cannot be polled and
ALSA (snd_pcm_poll_descriptors) returns the event mask set to POLLIN
instead. As this event mask is passed to the main loop, the select()
in main_loop_wait() never waits, because the output file descriptor is
never read. So, qe
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