On 3/6/06, Ulrich Hecht <[EMAIL PROTECTED]> wrote:
> On Wednesday 01 March 2006 23:18, Anderson Lizardo wrote:
> > I was having some issues with the latest qemu (ARM user emulation),
> > which I tracked down to the following reduced test case:
> >
> > #include
> > int main(void)
> > {
> >
[EMAIL PROTECTED] schrieb:
Hello,
I just upgraded to qemu 0.8.0 including vlan/tap patch and I noticed that the
network speed is much slower than under 0.7.2 with tap patch ( 300KB/s vs 1MB/s
).
Any hints what I can do to sped this up ?
Helmut
No ideas what can cause this ? I just checked it
Xgl introduces a new pixel format that's a 32 bit depth with a true
alpha channel. When we let SDL choose a depth on an Xgl server, it
picks up this format (as it's the native pixel format in Xgl). We don't
fill out the alpha channel which results in a completely transparent screen.
This pat
Hi!
On Wednesday 01 March 2006 23:18, Anderson Lizardo wrote:
> I was having some issues with the latest qemu (ARM user emulation),
> which I tracked down to the following reduced test case:
>
> #include
> int main(void)
> {
> float a, b;
> a = 0.1f;
> b = 0.8f;
>
Hi all,
This is Ercan Ucan. I am a grad student at UIUC. We are working on modifying qemu-arm for a course project. We are quite new to qemu stuff.
We would like to ask anyone how to explore the source code inside the target-arm folder. Is the translate.c most relevant file to look at in order to s