What makes python decide whether a particular variable is global or
local? I've got a list and a integer, both defined at top level, no
indentation, right next to each other:
allThings = []
nextID = 0
and yet, in the middle of a function, python sees one and doesn't see
the other:
class ship(thi
On Jan 24, 7:09 pm, Steven D'Aprano <[EMAIL PROTECTED]
cybersource.com.au> wrote:
> On Thu, 24 Jan 2008 15:37:09 -0800, Tim Rau wrote:
> > What makes python decide whether a particular variable
> > is global or local?
>
> For starters, if the line of code is not
On Jan 25, 5:31 am, Steven D'Aprano <[EMAIL PROTECTED]
cybersource.com.au> wrote:
> On Thu, 24 Jan 2008 23:04:42 -0800, Tim Rau wrote:
> > UnboundLocalError: local variable 'nextID' referenced before assignment
>
> When you assign to a name in Python, the comp
On Jan 25, 5:31 am, Steven D'Aprano <[EMAIL PROTECTED]
cybersource.com.au> wrote:
> On Thu, 24 Jan 2008 23:04:42 -0800, Tim Rau wrote:
> > UnboundLocalError: local variable 'nextID' referenced before assignment
>
> When you assign to a name in Python, the comp
On Jan 25, 5:54 pm, [EMAIL PROTECTED] wrote:
> On Jan 25, 5:46 pm, Bjoern Schliessmann
>
>
> [EMAIL PROTECTED]> wrote:
> > [EMAIL PROTECTED] wrote:
> > > print x.ends,y.ends,z.ends
> > > #
> > > Running the following code outputs:
> > [(0, 2)] [(0, 2)] [(0, 2)]
>
> > > Can anyone
On Jan 25, 10:25 pm, [EMAIL PROTECTED] wrote:
> > I agree that SDL is probably the best choice but for the sake of
> > completeness, Gtk can (at least in theory - I've never tried it) be
> > built against directfb and run without X.
>
> from the Pygame Introduction: Pygame is a Python extension lib
Traceback (most recent call last):
File "C:\Documents and Settings\Owner\My Documents\NIm's code\sandbox
\sandbox.py", line 242, in
player = ship()
File "C:\Documents and Settings\Owner\My Documents\NIm's code\sandbox
\sandbox.py", line 121, in __init__
self.phyInit()
File "C:\Docume
On Jan 26, 1:41 am, John Machin <[EMAIL PROTECTED]> wrote:
> On Jan 26, 4:20 pm, Tim Rau <[EMAIL PROTECTED]> wrote:
>
>
>
> > Traceback (most recent call last):
> > File "C:\Documents and Settings\Owner\My Documents\NIm's code\sandbox
> &g
On Jan 26, 1:32 am, Jeroen Ruigrok van der Werven <[EMAIL PROTECTED]
nomine.org> wrote:
> -On [20080126 06:26], Tim Rau ([EMAIL PROTECTED]) wrote:
>
> >Line 147 reads:
> >moi = cp.cpMomentForCircle(self.mass, .2, 0, vec2d((0,0)))
>
> I think it expects som
On Jan 25, 10:48 pm, "jitrowia" <[EMAIL PROTECTED]> wrote:
> I was wondering what kind of python code I would need to enable me to
> use the up and down, left and right arrow keys to control software
> programming decisions within a Python Program.
>
> Any direction and advice would be greatly appr
Jeroen Ruigrok van der Werven <[EMAIL PROTECTED]
> > > nomine.org> wrote:
> > >> -On [20080126 06:26], Tim Rau ([EMAIL PROTECTED]) wrote:
>
> > >> >Line 147 reads:
> > >> >moi = cp.cpMomentForCircle(self.mass, .2, 0, vec2d((0,0)))
>
> &g
I'm working on a game, and I'd like players to be able to define thier
ships with scripts. Naturally, I don't want to give them the entire
program as thier romping ground. I would like to invoke a seperate
interpreter for these files, and give it a limited subset of the
functions in my game. What i
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