I would like to create objects with algorithmically determined names
based on other object names and use object names for general algorithm
input.
How would one extract the name of an object from an object instance as
a string. I would think that it is stored as an attribute of the
object but succ
I would like to ask how one might obtain the assigned name of an
assigned object as a string. I would like to use object names as an
algorithmic input.
To demonstrate... So if i have:
>>foo = {}
what can I do to the object 'foo' so as to return the string 'foo'?
Thanks!
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