Hi all,
I'm new here. Name's Max from tuscany, and I don't speak english very well
:-) I am not veteran at coding, I am most like an "artisan coder" since
commodore 64 times.
Now the problem:
I would like to have a little 2d engine to calculate and trace segments and
poly's and their collision
"Scott David Daniels" <[EMAIL PROTECTED]> ha scritto nel messaggio
news:[EMAIL PROTECTED]
>> x = x * cos - y * sin - xRel * cos + yRel * sin + xRel
>> y = x * sin + y * cos - xRel * sin - yRel * cos + yRel
>> self.coords = (x,y)
>
> Your equation for y uses the new x, not the old x.
De hi hi