Re: using Pyro for network games

2005-08-05 Thread garabik-news-2005-05
Michael Rybak <[EMAIL PROTECTED]> wrote: > gn20kjss> Do not use pyro, use simple UDP protocol. > gn20kjss> I've written networked tetris in python, communicating via > gn20kjss> UDP protocol, and used it successfully on very congested lines. > > Would you please be so kind to share that with me? T

Re[2]: using Pyro for network games

2005-08-02 Thread Michael Rybak
gn20kjss> Do not use pyro, use simple UDP protocol. gn20kjss> I've written networked tetris in python, communicating via gn20kjss> UDP protocol, and used it successfully on very congested lines. Would you please be so kind to share that with me? That would be greatly helpful, because 1) I'd run it

Re: using Pyro for network games

2005-08-01 Thread garabik-news-2005-05
Michael Rybak <[EMAIL PROTECTED]> wrote: > Hi, everyone. > In topic "2-player game, client and server at localhost", I've asked > about subj, and Peter Hansen suggested to switch to Twisted, Pyro or > the like. > > I've tried using Pyro. > > I've written a very very simple test-game, in which you

using Pyro for network games

2005-08-01 Thread Michael Rybak
Hi, everyone. In topic "2-player game, client and server at localhost", I've asked about subj, and Peter Hansen suggested to switch to Twisted, Pyro or the like. I've tried using Pyro. I've written a very very simple test-game, in which you have 2 balls controlled by 2 players. Each player moves