Michael Rybak <[EMAIL PROTECTED]> wrote:
> gn20kjss> Do not use pyro, use simple UDP protocol.
> gn20kjss> I've written networked tetris in python, communicating via
> gn20kjss> UDP protocol, and used it successfully on very congested lines.
>
> Would you please be so kind to share that with me? T
gn20kjss> Do not use pyro, use simple UDP protocol.
gn20kjss> I've written networked tetris in python, communicating via
gn20kjss> UDP protocol, and used it successfully on very congested lines.
Would you please be so kind to share that with me? That would be
greatly helpful, because 1) I'd run it
Michael Rybak <[EMAIL PROTECTED]> wrote:
> Hi, everyone.
> In topic "2-player game, client and server at localhost", I've asked
> about subj, and Peter Hansen suggested to switch to Twisted, Pyro or
> the like.
>
> I've tried using Pyro.
>
> I've written a very very simple test-game, in which you
Hi, everyone.
In topic "2-player game, client and server at localhost", I've asked
about subj, and Peter Hansen suggested to switch to Twisted, Pyro or
the like.
I've tried using Pyro.
I've written a very very simple test-game, in which you have 2 balls
controlled by 2 players. Each player moves