Re: text adventure question

2006-12-03 Thread Joe Peterson
On 2006-12-02, Ara Kooser wrote: > I am working on a text adventure game for python to get back > into python programming. My version 0.1 used only functions so > I could get familiar with how those work. I want to move beyond > that. I am not sure what would be a good Python way of handling > thi

Re: text adventure question

2006-12-02 Thread Steven D'Aprano
On Sat, 02 Dec 2006 22:19:53 +, Dennis Lee Bieber wrote: > Suggest you try to go back and reread some of the responses to such > a subject from whenever (Unfortunately, I suspect my responses are no > longer available as I run with x-noarchive active). That seems horribly anti-social, n

Re: text adventure question

2006-12-02 Thread [EMAIL PROTECTED]
When I was playing around with adventure games using oop (in c++) I had all charecters defined as a type, no need to seperate non-player charecters with user defined charecters. Makes it easier to create a party of charecters or monsters. I left it up to the logic of the program to define be

Re: text adventure question

2006-12-02 Thread Steven D'Aprano
On Sat, 02 Dec 2006 10:22:28 -0700, Ara Kooser wrote: >I am working on a text adventure game for python to get back into > python programming. My version 0.1 used only functions so I could get > familiar with how those work. I want to move beyond that. I am not > sure what would be a good Pyth

Re: text adventure question

2006-12-02 Thread Neil Cerutti
On 2006-12-02, Ara Kooser <[EMAIL PROTECTED]> wrote: > I am working on a text adventure game for python to get back > into python programming. My version 0.1 used only functions so > I could get familiar with how those work. I want to move beyond > that. I am not sure what would be a good Python wa

text adventure question

2006-12-02 Thread Ara Kooser
I am working on a text adventure game for python to get back into python programming. My version 0.1 used only functions so I could get familiar with how those work. I want to move beyond that. I am not sure what would be a good Python way of handling this. I was wondering if classes would help