On Tue, Apr 15, 2008 at 9:25 AM, Carl Banks <[EMAIL PROTECTED]> wrote:
> On Apr 11, 12:08 pm, "Neil Cerutti" <[EMAIL PROTECTED]> wrote:
> > > such as so
> > > they're not stuck with a quasi hack of a language if they have to do
> > > something that doesn't fit the framework anticipated by the
On Apr 11, 12:08 pm, "Neil Cerutti" <[EMAIL PROTECTED]> wrote:
> On Thu, Apr 10, 2008 at 8:25 PM, Carl Banks <[EMAIL PROTECTED]> wrote:
> > On Apr 10, 2:20 pm, Tommy Nordgren <[EMAIL PROTECTED]> wrote:
>
> > > On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote:
>
> > > > okay, I'm having this one pr
On Apr 8, 6:01 pm, [EMAIL PROTECTED] wrote:
> okay, I'm having this one problem with a text adventure game. It's
> kind of hard to explain, but I'll do my best.
> [code]
>
> def prompt_kitchen():
> global gold
> gold_taken = False
> while True:
> prompt_kit = raw_input('>')
>
En Fri, 11 Apr 2008 11:21:17 -0300, <[EMAIL PROTECTED]> escribió:
> On Apr 11, 10:16 am, [EMAIL PROTECTED] wrote:
>> On Apr 11, 1:40 am, Dennis Lee Bieber <[EMAIL PROTECTED]> wrote:
>>
>> > On Thu, 10 Apr 2008 05:06:42 -0700 (PDT), [EMAIL PROTECTED]
>> > declaimed the following in comp.lang.python:
On Thu, Apr 10, 2008 at 8:25 PM, Carl Banks <[EMAIL PROTECTED]> wrote:
> On Apr 10, 2:20 pm, Tommy Nordgren <[EMAIL PROTECTED]> wrote:
>
> > On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote:
> >
> > > okay, I'm having this one problem with a text adventure game. It's
> > > kind of hard to explai
On Apr 11, 10:16 am, [EMAIL PROTECTED] wrote:
> On Apr 11, 1:40 am, Dennis Lee Bieber <[EMAIL PROTECTED]> wrote:
>
> > On Thu, 10 Apr 2008 05:06:42 -0700 (PDT), [EMAIL PROTECTED]
> > declaimed the following in comp.lang.python:
>
> > > okay, that explains it...
> > > could you provide a working exa
On Apr 11, 1:40 am, Dennis Lee Bieber <[EMAIL PROTECTED]> wrote:
> On Thu, 10 Apr 2008 05:06:42 -0700 (PDT), [EMAIL PROTECTED]
> declaimed the following in comp.lang.python:
>
> > okay, that explains it...
> > could you provide a working example of a two-room game using your
> > method please so I
On Apr 10, 2:20 pm, Tommy Nordgren <[EMAIL PROTECTED]> wrote:
> On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote:
>
> > okay, I'm having this one problem with a text adventure game. It's
> > kind of hard to explain, but I'll do my best.
> > [code]
>
> > def prompt_kitchen():
> >global gold
>
>
On 9 apr 2008, at 03.01, [EMAIL PROTECTED] wrote:
> okay, I'm having this one problem with a text adventure game. It's
> kind of hard to explain, but I'll do my best.
> [code]
>
> def prompt_kitchen():
>global gold
Python is not a suitable language for Text Adventure Development.
You
On Apr 10, 3:14 am, Dennis Lee Bieber <[EMAIL PROTECTED]> wrote:
> On Wed, 9 Apr 2008 05:25:19 -0700 (PDT), [EMAIL PROTECTED]
> declaimed the following in comp.lang.python:
>
>
>
> > I can't even compile your code to see how it works, Dennis. I'm
> > confused about what that does.
>
> My ap
On Apr 9, 1:24 am, Dennis Lee Bieber <[EMAIL PROTECTED]> wrote:
> On Tue, 8 Apr 2008 18:01:01 -0700 (PDT), [EMAIL PROTECTED]
> declaimed the following in comp.lang.python:
>
> > okay, I'm having this one problem with a text adventure game. It's
> > kind of hard to explain, but I'll do my best.
> >
On Apr 9, 1:24 am, Dennis Lee Bieber <[EMAIL PROTECTED]> wrote:
> On Tue, 8 Apr 2008 18:01:01 -0700 (PDT), [EMAIL PROTECTED]
> declaimed the following in comp.lang.python:
>
> > okay, I'm having this one problem with a text adventure game. It's
> > kind of hard to explain, but I'll do my best.
> >
<[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
| In the above function, there's the option to examine a cabinet and get
| 8 gold. (everyone here knows that...but I'm just trying to state my
| problem...)
| Unfortunately, it kind of doesn't work.
| After the first time I 'examine cabi
On Apr 8, 9:55 pm, André <[EMAIL PROTECTED]> wrote:
> On Apr 8, 10:44 pm, [EMAIL PROTECTED] wrote:
>
>
>
> > On Apr 8, 9:25 pm, André <[EMAIL PROTECTED]> wrote:
>
> > > On Apr 8, 10:01 pm, [EMAIL PROTECTED] wrote:
>
> > > > okay, I'm having this one problem with a text adventure game. It's
> > > >
On Apr 8, 10:44 pm, [EMAIL PROTECTED] wrote:
> On Apr 8, 9:25 pm, André <[EMAIL PROTECTED]> wrote:
>
>
>
> > On Apr 8, 10:01 pm, [EMAIL PROTECTED] wrote:
>
> > > okay, I'm having this one problem with a text adventure game. It's
> > > kind of hard to explain, but I'll do my best.
> > > [code]
>
> >
On Apr 8, 9:25 pm, André <[EMAIL PROTECTED]> wrote:
> On Apr 8, 10:01 pm, [EMAIL PROTECTED] wrote:
>
>
>
> > okay, I'm having this one problem with a text adventure game. It's
> > kind of hard to explain, but I'll do my best.
> > [code]
>
> > def prompt_kitchen():
> > global gold
> > gold_t
On Apr 8, 10:25 pm, André <[EMAIL PROTECTED]> wrote:
> On Apr 8, 10:01 pm, [EMAIL PROTECTED] wrote:
>
>
>
> > okay, I'm having this one problem with a text adventure game. It's
> > kind of hard to explain, but I'll do my best.
> > [code]
>
> > def prompt_kitchen():
> > global gold
> > gold_
On Apr 8, 10:01 pm, [EMAIL PROTECTED] wrote:
> okay, I'm having this one problem with a text adventure game. It's
> kind of hard to explain, but I'll do my best.
> [code]
>
> def prompt_kitchen():
> global gold
> gold_taken = False
> while True:
> prompt_kit = raw_input('>')
>
On Apr 8, 8:01 pm, [EMAIL PROTECTED] wrote:
> okay, I'm having this one problem with a text adventure game. It's
> kind of hard to explain, but I'll do my best.
> [code]
>
> def prompt_kitchen():
> global gold
> gold_taken = False
> while True:
> prompt_kit = raw_input('>')
>
okay, I'm having this one problem with a text adventure game. It's
kind of hard to explain, but I'll do my best.
[code]
def prompt_kitchen():
global gold
gold_taken = False
while True:
prompt_kit = raw_input('>')
if prompt_kit == 'examine cabinet 1' and not gold_taken:
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