Am Sun, 24 Aug 2008 15:17:46 +0100 schrieb Carson Farmer:
> Dear list,
>
> I'm sure this is a relatively trivial problem, but I have been unable to
> find any good examples/explanations on how to do this, so here goes:
>
> I have multi-polygon object, which is simply a list of polygons, where
> e
Le Sunday 24 August 2008 16:17:46 Carson Farmer, vous avez écrit :
> Dear list,
>
> I'm sure this is a relatively trivial problem, but I have been unable
> to find any good examples/explanations on how to do this, so here
> goes:
>
> I have multi-polygon object, which is simply a list of polygons,
On Aug 24, 9:17 am, "Carson Farmer" <[EMAIL PROTECTED]> wrote:
> Dear list,
>
> I'm sure this is a relatively trivial problem, but I have been unable
> to find any good examples/explanations on how to do this, so here
> goes:
>
> I have multi-polygon object, which is simply a list of polygons, wher
On Sun, Aug 24, 2008 at 10:17 AM, Carson Farmer <[EMAIL PROTECTED]> wrote:
> So in the end, the only thing that should be changed is the values,
> not the lists themselves... clear as mud?
>
> Any hints, and/or suggestions are greatly appreciated,
You gave the solution yourself.
I don't know if y
I see no recursion in the problem as stated. Can a polygon contain
another polygon?
I can see that if you had ...
e_1 = [(0,0),(3,0)]
e_2 = [(3,0),(2,3)]
e_3 = [(2,3),(0,0)]
triangle_1 = [e_1,e_2,e_3]
w_1 = [triangle_1,]
... you might want to make a copy of triangle_1 that was offset
Dear list,
I'm sure this is a relatively trivial problem, but I have been unable
to find any good examples/explanations on how to do this, so here
goes:
I have multi-polygon object, which is simply a list of polygons, where
each polygon is a list of lines, where each line is a list of points.
Wha