joroy wrote:
> Hi all,
>
> I think this is ctypes related but how can I call the glShaderSourceARB
> function?
>
> The function have this header:
>
> glShaderSourceARB( GLhandleARB(shaderObj), GLsizei(count),
> POINTER(arrays.GLcharARBArray)(string), GLintArray(length) ) -> None
>
> I call the func
Hi all,
I think this is ctypes related but how can I call the glShaderSourceARB
function?
The function have this header:
glShaderSourceARB( GLhandleARB(shaderObj), GLsizei(count),
POINTER(arrays.GLcharARBArray)(string), GLintArray(length) ) -> None
I call the function with someting like: glShad