tlviewer wrote:
> Next I'm going to load all 53 card resources into a list (array) of
> strings, then write it out, pickled. That should smooth out loading the
>game when I use 4-6 decks (Blackjack-21).
# -*- coding: cp1252 -*-
"""
keywords: resource bitmap pickle
description: pickle reso
"Greg Krohn" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> tlviewer wrote:
> > hello,
>
> hi
>
> > fp = open( "e:/batch/python/aceclub.bmp", "wt")
>
> wt? Should this be wb?
>
> > # gives: ValueError: String length does not equal format and resolution
size
> > img = gm.image.fromst
tlviewer wrote:
> hello,
hi
> fp = open( "e:/batch/python/aceclub.bmp", "wt")
wt? Should this be wb?
> # gives: ValueError: String length does not equal format and resolution size
> img = gm.image.fromstring(str,(71,96),"P")
The pygame docs say "P" is for 8bit pallete indices. When I look at t
hello,
The script below is a prototype for loading playing card images
from the bitmap resource in cards.dll (WinXP)
I like the idea of not keeping copies of the images
as files.
I'm able to extract the card images as files, then load
them in pygame as a surface, but I keep getting errors
when d