Brian Blais wrote:
On Feb 13, 2010, at 12:54 , MRAB wrote:
Brian Blais wrote:
I've been thinking about implementing some simple games
Forget about global variables, they're not worth it! :-)
Think in terms of messages, sent via pipes, sockets or multiprocessing
queues.
okay...let's make
On Feb 13, 2010, at 12:54 , MRAB wrote:
Brian Blais wrote:
I've been thinking about implementing some simple games
Forget about global variables, they're not worth it! :-)
Think in terms of messages, sent via pipes, sockets or multiprocessing
queues.
okay...let's make this concrete. gi
Brian Blais wrote:
Hello,
I've been thinking about implementing some simple games, where one can
program agents to play the game. I thought that the multiprocessing
module would be perfect for it, organized with a main simulator engine
spawning processes for each agent. However, I am having
Hello,
I've been thinking about implementing some simple games, where one
can program agents to play the game. I thought that the
multiprocessing module would be perfect for it, organized with a main
simulator engine spawning processes for each agent. However, I am
having trouble wrappi