Re: game engine (as in rules not graphics)

2009-01-01 Thread Aaron Brady
On Dec 29 2008, 8:52 am, Aaron Brady wrote: > On Dec 29, 4:14 am, Martin wrote: > > > Hi, > > > 2008/12/29 Phil Runciman : > > > > See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic > > > Programming (ISBN 0201565072) > > > > This book is a pretty handy intro to an OO version Prol

Re: game engine (as in rules not graphics)

2008-12-29 Thread Aaron Brady
On Dec 29, 4:14 am, Martin wrote: > Hi, > > 2008/12/29 Phil Runciman : > > > See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic > > Programming (ISBN 0201565072) > > > This book is a pretty handy intro to an OO version Prolog produced by Logic > > Programming Associates. > > From:

Re: game engine (as in rules not graphics)

2008-12-29 Thread Martin
Hi, 2008/12/29 Phil Runciman : > See: Chris Moss, Prolog++: The Power of Object-Oriented and Logic Programming > (ISBN 0201565072) > > This book is a pretty handy intro to an OO version Prolog produced by Logic > Programming Associates. > From: Aaron Brady [mailto:castiro...@gmail.com] > Sent:

RE: game engine (as in rules not graphics)

2008-12-28 Thread Phil Runciman
Moss is my wife's first cousin. -Original Message- From: Aaron Brady [mailto:castiro...@gmail.com] Sent: Sunday, 28 December 2008 1:22 p.m. To: python-list@python.org Subject: Re: game engine (as in rules not graphics) On Dec 27, 3:02 pm, Martin wrote: > Hello, > > I&#x

Re: game engine (as in rules not graphics)

2008-12-27 Thread Aaron Brady
On Dec 27, 3:02 pm, Martin wrote: > Hello, > > I'd like to get in touch with game development a bit. I'm not talking > about graphics but rather the game rules itself. Something > likehttp://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a > general approach to that or should I just g

[OT] game engine (as in rules not graphics)

2008-12-27 Thread Martin
Hello, I'd like to get in touch with game development a bit. I'm not talking about graphics but rather the game rules itself. Something like http://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a general approach to that or should I just go sketch up my rules and try to implement them