Re: delay on windows when processing Pygame events

2012-09-10 Thread Joshua Landau
On 10 September 2012 23:25, Vojtěch Polášek wrote: > while running == True: > for event in pygame.event.get(): > if event.type == blahblahblah, #processing various events > blahblahblah, contiuing the code after events are analysed > > I am looking mainly for keyboard events. I no

delay on windows when processing Pygame events

2012-09-10 Thread Vojtěch Polášek
Greetings, I am writing a simple game for visually impaired in pygame. I use this construction: while running == True: for event in pygame.event.get(): if event.type == blahblahblah, #processing various events blahblahblah, contiuing the code after events are analysed I am looking