Nevermind. I found that it would let me create the connection again then
when I disconnected, it would disconnect all of the instances...
so I ended up with:
self.tableWidget.cellClicked.connect(self.videocell_clicked)
self.tableWidget.cellClicked.disconnect(self.videocel
I should add that I know about:
self.tableWidget.cellClicked.disconnect(self.videocell_clicked)
but, when I do that, if the connection is not there, then the program crashes.
So, how could I check to see if the connection is there then break it?
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I have one tablewidget I want to use for two different uses, audio and video.
If cover art is displayed and the user clicks the cover art, it emits a cell
clicked and gets the list of the songs. If video thumbnails are displayed, it
emits a cell clicked and plays the video fullscreen.
So, I hav