Re: Writing a MUD Console

2011-07-22 Thread Chris Angelico
On Sat, Jul 23, 2011 at 3:12 AM, Jonathan Gardner wrote: > On Fri, Jul 22, 2011 at 2:25 AM, Chris Angelico wrote: >> Rather than attach it to this post, I've tossed the script onto my >> MUD's web site. (Yes, I run a MUD. Your subject line grabbed my >> attention!) Grab it from http://minstrelhal

Re: Writing a MUD Console

2011-07-22 Thread Jonathan Gardner
On Fri, Jul 22, 2011 at 2:25 AM, Chris Angelico wrote: > Rather than attach it to this post, I've tossed the script onto my > MUD's web site. (Yes, I run a MUD. Your subject line grabbed my > attention!) Grab it from http://minstrelhall.com/RosMudAndroid.py and > give it a whirl! > That code is s

Re: Writing a MUD Console

2011-07-22 Thread Ian Kelly
On Fri, Jul 22, 2011 at 3:25 AM, Chris Angelico wrote: > In the early days of Android, my brother couldn't find a decent MUD > client, so I whipped one up for him in Python. The project never went > very far, but it's a start. It works on Linux, not Windows; but since > you're referring to /usr/bi

Re: Writing a MUD Console

2011-07-22 Thread Chris Angelico
On Fri, Jul 22, 2011 at 6:20 PM, Jonathan Gardner wrote: > I had this idea on an easy way to write a MUD console. > > Basically, you start a program written in Python. This will connect to > the MUD of your choice, and otherwise behave like Telnet. In fact, it > will just spawn telnet to do all th

Writing a MUD Console

2011-07-22 Thread Jonathan Gardner
I had this idea on an easy way to write a MUD console. Basically, you start a program written in Python. This will connect to the MUD of your choice, and otherwise behave like Telnet. In fact, it will just spawn telnet to do all the hard work for you. As you type commands, they are piped directly