ce concerning
> tcp-sockets, and especially which socket options to set and not.
> What I want is a connection where nothing is buffered (but are sent
> immediatly), and I also want to keep the connections persistent until
> explicitly closed.
> The server-side socket will receive mult
Hi
For an online game I'm developing I need some advice concerning tcp-sockets,
and especially which socket options to set and not.
What I want is a connection where nothing is buffered (but are sent
immediatly), and I also want to keep the connections persistent until
explicitly closed