Re: Simple game board GUI framework

2017-09-11 Thread Ian Kelly
On Mon, Sep 11, 2017 at 6:26 PM, Dennis Lee Bieber wrote: > I used to have a character on Furtoonia whose "tail" was described as > having a naked singularity at the tip (the tail was an object that > automatically followed the character around) -- the character's "home" was > inside said

Re: Simple game board GUI framework

2017-09-11 Thread Chris Angelico
On Tue, Sep 12, 2017 at 7:03 AM, Ian Kelly wrote: > On Mon, Sep 11, 2017 at 10:36 AM, ROGER GRAYDON CHRISTMAN > wrote: >> I would echo the recommendation of teaching something you are already >> familiar with doing. Perhaps you can find a different class hierarchy to >> work >> with. >> >> I

Re: Simple game board GUI framework

2017-09-11 Thread Ian Kelly
On Mon, Sep 11, 2017 at 10:36 AM, ROGER GRAYDON CHRISTMAN wrote: > I would echo the recommendation of teaching something you are already > familiar with doing. Perhaps you can find a different class hierarchy to > work > with. > > I remember that the first time I really began to grok OOP was in

Re: Simple game board GUI framework

2017-09-11 Thread ROGER GRAYDON CHRISTMAN
I would echo the recommendation of teaching something you are already familiar with doing. Perhaps you can find a different class hierarchy to work with. I remember that the first time I really began to grok OOP was in a text-based MUD environment. In the application area, clearly everything w