On 13 September 2017 at 17:05, Ian Kelly wrote:
> On Tue, Sep 12, 2017 at 10:39 PM, Rick Johnson
> wrote:
>>> > board[r,c] = lbl
>>
>> Dude, that tuple is naked! And nudity in public places is
>> not cool; unless of course your code is a Ms. America model,
>> or it resides in a nudis
On Tue, Sep 12, 2017 at 10:39 PM, Rick Johnson
wrote:
>> > board[r,c] = lbl
>
> Dude, that tuple is naked! And nudity in public places is
> not cool; unless of course your code is a Ms. America model,
> or it resides in a nudist colony (Hey, don't forget your
> "sitting towel"!), whic
Am 11.09.17 um 16:12 schrieb Paul Moore:
Thanks for the information. That's more or less the sort of thing I
was thinking of. In fact, from a bit more browsing, I found another
way of approaching the problem - rather than using pygame, it turns
out to be pretty easy to do this in tkinter.
That
Terry Reedy wrote:
> Paul Moore said:
[...]
> I was going to suggest tkinter.
I would second Terry's advice here. If a low barrier and
simplicity are what you want, then i would suggest tkinter
first and Pygame second. You can do a lot with a tk.Canvas
widget, and for proper image support make sur
On 11.09.2017 12:58, Paul Moore wrote:
I'm doing some training for a colleague on Python, and I want to look
at a bit of object orientation. For that, I'm thinking of a small
project to write a series of classes simulating objects moving round
on a chess-style board of squares.
I want to concent
On 9/11/2017 12:56 PM, Paul Moore wrote:
I'm not looking at actually implementing chess. The idea was prompted
by a programming exercise my son was given, that was about programming
a series of classes modelling robots that know their position on a
grid, and when told to move, can do so accordin
On 9/11/2017 10:12 AM, Paul Moore wrote:
Thanks for the information. That's more or less the sort of thing I
was thinking of. In fact, from a bit more browsing, I found another
way of approaching the problem - rather than using pygame, it turns
out to be pretty easy to do this in tkinter.
I wa
On 11 September 2017 at 16:32, Dennis Lee Bieber wrote:
> This leads to a subtle question... If the focus strictly on OOP, or do
> you intend to supply some precursor OOAD stuff. OOP is just implementation
> and usage, but without some understanding of OOAD the concepts may come
> across a
On 11 September 2017 at 14:52, Christopher Reimer
wrote:
>> On Sep 11, 2017, at 3:58 AM, Paul Moore wrote:
>>
>> I'm doing some training for a colleague on Python, and I want to look
>> at a bit of object orientation. For that, I'm thinking of a small
>> project to write a series of classes simul
> On Sep 11, 2017, at 3:58 AM, Paul Moore wrote:
>
> I'm doing some training for a colleague on Python, and I want to look
> at a bit of object orientation. For that, I'm thinking of a small
> project to write a series of classes simulating objects moving round
> on a chess-style board of squares
On 11/09/2017 11:58, Paul Moore wrote:
I'm doing some training for a colleague on Python, and I want to look
at a bit of object orientation. For that, I'm thinking of a small
project to write a series of classes simulating objects moving round
on a chess-style board of squares.
Don't know if yo
On 11 September 2017 at 13:13, Stefan Ram wrote:
> Paul Moore writes:
>>write a series of classes simulating objects
>
> I'd say "write classes for objects".
Yeah, that's just me not being precise in my mail. Sorry.
>>objects moving round on a chess-style board of squares
>
> This seems to
I'm doing some training for a colleague on Python, and I want to look
at a bit of object orientation. For that, I'm thinking of a small
project to write a series of classes simulating objects moving round
on a chess-style board of squares.
I want to concentrate on writing the classes and their beh
13 matches
Mail list logo