You can find some screenshot in the Stam's original paper.
I didn't do any serious benchmark. I compared the speed
of C version with the Python one. It seems enough good.
I advice you to download from Stam's site paper and C code,
compile the C code and verify yourself the results.
I think the so
Your two email addresses bouce emails back, so I post a shortened
version of my comment here.
I haven't installed:
PyOpenGL-2.0.2.01.py2.4-numpy23
glut-3.7.6
Therefore at the moment I cannot try your interesting code.
What's the speed of this Python code on your computer?
I'd like to see a screensh
(http://www.albertosantini.it/)
--- demo.py ---
""" Real-Time Fluid Dynamics for Games by Jos Stam (2003).
Parts of author's work are also protected
under U. S. patent #6,266,071 B1 [Patent].
Original paper by Jos Stam, "Real-Time Fluid Dynam