Re: Real-Time Fluid Dynamics for Games...

2005-02-21 Thread Alberto Santini
You can find some screenshot in the Stam's original paper. I didn't do any serious benchmark. I compared the speed of C version with the Python one. It seems enough good. I advice you to download from Stam's site paper and C code, compile the C code and verify yourself the results. I think the so

Re: Real-Time Fluid Dynamics for Games...

2005-02-20 Thread bearophileHUGS
Your two email addresses bouce emails back, so I post a shortened version of my comment here. I haven't installed: PyOpenGL-2.0.2.01.py2.4-numpy23 glut-3.7.6 Therefore at the moment I cannot try your interesting code. What's the speed of this Python code on your computer? I'd like to see a screensh

Real-Time Fluid Dynamics for Games...

2005-02-20 Thread Alberto Santini
(http://www.albertosantini.it/) --- demo.py --- """ Real-Time Fluid Dynamics for Games by Jos Stam (2003). Parts of author's work are also protected under U. S. patent #6,266,071 B1 [Patent]. Original paper by Jos Stam, "Real-Time Fluid Dynam