Jay wrote:
> That function is absolutely no good for this situation.
>
> 1. Take a small number.
> 5.4348809719085693
>
> 2. Put it in the function.
> f(5.4348809719085693) = 1/5.4348809719085693
>
> 3. Get a large number???
> 0.18399666987533483
>
> That number is even smaller. I want a larg
I'm sorry. I never considered what you said about the relationship
about the input and output. I'll take my thread elsewhere to a math
board.
Erik Max Francis wrote:
> Jay wrote:
>
> > That function is absolutely no good for this situation.
> >
> > 1. Take a small number.
> > 5.4348809719085693
At Thursday 14/9/2006 00:46, Jay wrote:
Okay, this is a game. So the points are abstract. It's like an arcade
game in respect to the points. They don't actually mean or represent
anything. The only point is to get a high score. The idea is that the
faster the user acts (or reacts) the great
Jay wrote:
> That function is absolutely no good for this situation.
>
> 1. Take a small number.
> 5.4348809719085693
>
> 2. Put it in the function.
> f(5.4348809719085693) = 1/5.4348809719085693
>
> 3. Get a large number???
> 0.18399666987533483
>
> That number is even smaller. I want a larg
That function is absolutely no good for this situation.
1. Take a small number.
5.4348809719085693
2. Put it in the function.
f(5.4348809719085693) = 1/5.4348809719085693
3. Get a large number???
0.18399666987533483
That number is even smaller. I want a large one coming out.
Erik Max Francis
Jay wrote:
> Okay, this is a game. So the points are abstract. It's like an arcade
> game in respect to the points. They don't actually mean or represent
> anything. The only point is to get a high score. The idea is that the
> faster the user acts (or reacts) the greater amount of points the
Okay, this is a game. So the points are abstract. It's like an arcade
game in respect to the points. They don't actually mean or represent
anything. The only point is to get a high score. The idea is that the
faster the user acts (or reacts) the greater amount of points they'll
receive. Simpl
Jay wrote:
> I'm writing a game script and the point system will be based upon time.
> The less time there is between event one and event two, the higher
> score you'll get for event two. However, I've got a problem figuring
> how to do this. Here's why. I don't want the score system to just b