Re: time-based point system

2006-09-14 Thread Peter Otten
Jay wrote: > That function is absolutely no good for this situation. > > 1. Take a small number. > 5.4348809719085693 > > 2. Put it in the function. > f(5.4348809719085693) = 1/5.4348809719085693 > > 3. Get a large number??? > 0.18399666987533483 > > That number is even smaller.  I want a larg

Re: time-based point system

2006-09-13 Thread Jay
I'm sorry. I never considered what you said about the relationship about the input and output. I'll take my thread elsewhere to a math board. Erik Max Francis wrote: > Jay wrote: > > > That function is absolutely no good for this situation. > > > > 1. Take a small number. > > 5.4348809719085693

Re: time-based point system

2006-09-13 Thread Gabriel Genellina
At Thursday 14/9/2006 00:46, Jay wrote: Okay, this is a game. So the points are abstract. It's like an arcade game in respect to the points. They don't actually mean or represent anything. The only point is to get a high score. The idea is that the faster the user acts (or reacts) the great

Re: time-based point system

2006-09-13 Thread Erik Max Francis
Jay wrote: > That function is absolutely no good for this situation. > > 1. Take a small number. > 5.4348809719085693 > > 2. Put it in the function. > f(5.4348809719085693) = 1/5.4348809719085693 > > 3. Get a large number??? > 0.18399666987533483 > > That number is even smaller. I want a larg

Re: time-based point system

2006-09-13 Thread Jay
That function is absolutely no good for this situation. 1. Take a small number. 5.4348809719085693 2. Put it in the function. f(5.4348809719085693) = 1/5.4348809719085693 3. Get a large number??? 0.18399666987533483 That number is even smaller. I want a large one coming out. Erik Max Francis

Re: time-based point system

2006-09-13 Thread Erik Max Francis
Jay wrote: > Okay, this is a game. So the points are abstract. It's like an arcade > game in respect to the points. They don't actually mean or represent > anything. The only point is to get a high score. The idea is that the > faster the user acts (or reacts) the greater amount of points the

Re: time-based point system

2006-09-13 Thread Jay
Okay, this is a game. So the points are abstract. It's like an arcade game in respect to the points. They don't actually mean or represent anything. The only point is to get a high score. The idea is that the faster the user acts (or reacts) the greater amount of points they'll receive. Simpl

Re: time-based point system

2006-09-13 Thread Erik Max Francis
Jay wrote: > I'm writing a game script and the point system will be based upon time. > The less time there is between event one and event two, the higher > score you'll get for event two. However, I've got a problem figuring > how to do this. Here's why. I don't want the score system to just b