Re: design question:game skill system

2012-10-04 Thread Ramchandra Apte
On Wednesday, 3 October 2012 14:19:57 UTC+5:30, Jean-Michel Pichavant wrote: > - Original Message - > > > Hello all: > > > I'm looking at a skill/perk system, where the player builds up his > > > char > > > by using perk points to add abilities. > > > Each perk is under a category, an

Re: design question:game skill system

2012-10-03 Thread Littlefield, Tyler
I just wanted to say thanks to all the people that provided input, both aonand off list. It gave me a good direction to head in. Thanks again. On 10/2/2012 2:34 PM, Ian Kelly wrote: On Tue, Oct 2, 2012 at 2:00 PM, Littlefield, Tyler wrote: Hello all: I'm looking at a skill/perk system, where t

Re: design question:game skill system

2012-10-03 Thread Jean-Michel Pichavant
- Original Message - > Hello all: > I'm looking at a skill/perk system, where the player builds up his > char > by using perk points to add abilities. > Each perk is under a category, and generally costs go up as you > increase > the perk. > So I'm trying to figure something out; first, I

Re: design question:game skill system

2012-10-02 Thread Ian Kelly
On Tue, Oct 2, 2012 at 2:00 PM, Littlefield, Tyler wrote: > Hello all: > I'm looking at a skill/perk system, where the player builds up his char by > using perk points to add abilities. > Each perk is under a category, and generally costs go up as you increase the > perk. > So I'm trying to figure