On 22/07/11 21:37, strattonbrazil wrote:
>> Okay, your terminology was confused: you want to extend Python, not your
>> application.
>
> Sorry, after I sent that e-mail, I realized I had already mixed up the
> terms, where I should have written "embedding".
>
>> First of all, you don't technicall
> > I have a simple Qt app that renders a scene in OpenGL does some very
> > basic geometry routines. I originally was planning extending my app
> > just by including Python.h and the corresponding lib possibly using
> > pythonqt, but every time I brought it up on the python mailing list,
> > many
On 22/07/11 18:22, strattonbrazil wrote:
> I have a simple Qt app that renders a scene in OpenGL does some very
> basic geometry routines. I originally was planning extending my app
> just by including Python.h and the corresponding lib possibly using
> pythonqt, but every time I brought it up on
I have a simple Qt app that renders a scene in OpenGL does some very
basic geometry routines. I originally was planning extending my app
just by including Python.h and the corresponding lib possibly using
pythonqt, but every time I brought it up on the python mailing list,
many would say I should
On 22/07/11 15:43, strattonbrazil wrote:
> I'd like to extend my C++ Qt applicaition using distutils. Looking
> over the tutorial docs (http://docs.python.org/extending/
> building.html#building), it seems fairly intuitive for simple
> examples, but I'm already using a rather complex qmake/Makefil