Martin Vilcans wrote:
> Hi, I'm new to this mailing list and fairly new to Python as well. I'm
> working on a prototype for a 3D game using OpenGL, and take this
> opportunity to learn Python better.
>
> I'm looking for a good library for vector math. I need to do vector
> addition, cross prod
And then more!
I started out using cgtypes from the cgkit. Lots of other graphics
goodies in there also:
http://cgkit.sourceforge.net/doc/cgtypes.html
In the end I ended up rolling my own to better understand the whole
thing.
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Martin Vilcans wrote:
> Hi, I'm new to this mailing list and fairly new to Python as well. I'm
> working on a prototype for a 3D game using OpenGL, and take this
> opportunity to learn Python better.
>
> I'm looking for a good library for vector math. I need to do vector
> addition, cross produ
martin,
pyformex has a vector module as well.
its not very pythonic, but it could help you out creating a version of
your own.
worth checking out
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I am not a regular user of the libraries that you mention, but I played
around with some of them because I need a replacement for Matlab.
Numeric, NumArray and SciPy should be more or less compatible. All the
functions you mention should be in there, or otherwise should be
trivial to implement. Ha