On Thu, Nov 7, 2013 at 10:30 PM, Albert van der Horst
wrote:
> A problem that remains is that a mouse is not intended for an infinite
> canvas. At some point you will have to lift it and place it back on the
> pad.
Only if you're talking about the physical grasp mouse, which is
probably the most
In article ,
MRAB wrote:
>On 24/10/2013 20:32, markot...@gmail.com wrote:
>> So, i`ll take the canvas, somekind of mouse tracker, for each mouse
>> location il draw a dot or 2X2 square or something. Main thing i have
>> never understood, is how can i get the backround to move.
>>
>> Lets say ia h
On 2013-10-24 21:51, Grant Edwards wrote:
> > To hold an (effectively) infinite *bitmap* canvas, you'd
> > (effectively) need an (effectively) infinite amount of memory.
>
> Sparse arrays allow it to be sort-of implemented as long as most of
> the bitmap is "empty".
Fair enough. Raw bitmap can
On 2013-10-24, Tim Chase wrote:
> On 2013-10-24 12:16, markot...@gmail.com wrote:
>> How to create a program similar to paint, but the difference would
>> be that the cursor would be always in the middle and the canvas
>> moves or the camera is always fixed on the cursor as it moves
>> around the
On 2013-10-24 12:16, markot...@gmail.com wrote:
> How to create a program similar to paint, but the difference would
> be that the cursor would be always in the middle and the canvas
> moves or the camera is always fixed on the cursor as it moves
> around the canvas. And the canvas should be infini
On 24/10/2013 20:32, markot...@gmail.com wrote:
So, i`ll take the canvas, somekind of mouse tracker, for each mouse
location il draw a dot or 2X2 square or something. Main thing i have
never understood, is how can i get the backround to move.
Lets say ia hve 200X200 window. In the middle of it i
So, i`ll take the canvas, somekind of mouse tracker, for each mouse location il
draw a dot or 2X2 square or something. Main thing i have never understood, is
how can i get the backround to move.
Lets say ia hve 200X200 window. In the middle of it is the cursor that draws.
If i move the mouse t
To start with, you'll want some sort of Graphic User Interface, a
popular and common (but not the only) one is TkInter, which you can
dive into here: https://wiki.python.org/moin/TkInter
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