Re: There may be a much better way to manage artillery.

2009-05-11 Thread Rhodri James
On Mon, 11 May 2009 22:59:43 +0100, Tobiah wrote: On Mon, 11 May 2009 00:48:25 +0100, Rhodri James wrote: On Mon, 11 May 2009 00:06:34 +0100, Tobiah wrote: [Snippety snip] I wanted the bullets to be responsible for destroying themselves, but a little Googling brought me to points about da

Re: There may be a much better way to manage artillery.

2009-05-11 Thread Tobiah
On Mon, 11 May 2009 00:48:25 +0100, Rhodri James wrote: > On Mon, 11 May 2009 00:06:34 +0100, Tobiah wrote: > > [Snippety snip] > >> I wanted the bullets to be responsible for destroying themselves, but a >> little Googling brought me to points about dangling references and how >> an object is

Re: There may be a much better way to manage artillery.

2009-05-10 Thread draeath
Tobiah wrote: > I'm writing a video game with armed space ships. > I decided to make a class to manage all of the bullets > that may be on the screen at a given time: > > class Bullets(): > > def __init__(self): > self.bullets = [] > > def update(self): >

Re: There may be a much better way to manage artillery.

2009-05-10 Thread Rhodri James
On Mon, 11 May 2009 00:06:34 +0100, Tobiah wrote: [Snippety snip] I wanted the bullets to be responsible for destroying themselves, but a little Googling brought me to points about dangling references and how an object is not allowed (nor does it seem to have the means) to destroy itself. That