As the OP, i thought i'd follow up with my experience, in case anyone else
is learning pyopengl and as mystified as i was (am?).
Thank you to all the posters who responded, especially the one who
mentioned display lists...
Initially, i had built a very simple prototype, getting 5 fps. This w
On Fri, 10 Mar 2006 21:06:27 -0600, Terry Hancock wrote:
> On Sat, 11 Mar 2006 13:12:30 +1100
> "Steven D'Aprano" <[EMAIL PROTECTED]> wrote:
>> On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote:
>> > Hi. I am learning PyOpenGL and I am working with a
>> > largish fixed scene composed of several tho
On Sat, 11 Mar 2006 13:12:30 +1100
"Steven D'Aprano" <[EMAIL PROTECTED]> wrote:
> On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote:
> > Hi. I am learning PyOpenGL and I am working with a
> > largish fixed scene composed of several thousand
> > GLtriangles. I plan to store the coords and normals i
On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote:
>
> Hi. I am learning PyOpenGL and I am working with a largish fixed scene
> composed of several thousand GLtriangles. I plan to store the coords and
> normals in a NumPy array.
>
> Is this the fastest solution in python? would i be significant
Dave wrote:
> Hi. I am learning PyOpenGL and I am working with a largish fixed scene
> composed of several thousand GLtriangles. I plan to store the coords and
> normals in a NumPy array.
>
> Is this the fastest solution in python? would i be significantly better
> off (timewise or otherwise)