Re: Speed of data structures in python

2006-03-13 Thread Dave
As the OP, i thought i'd follow up with my experience, in case anyone else is learning pyopengl and as mystified as i was (am?). Thank you to all the posters who responded, especially the one who mentioned display lists... Initially, i had built a very simple prototype, getting 5 fps. This w

Re: Speed of data structures in python

2006-03-10 Thread Steven D'Aprano
On Fri, 10 Mar 2006 21:06:27 -0600, Terry Hancock wrote: > On Sat, 11 Mar 2006 13:12:30 +1100 > "Steven D'Aprano" <[EMAIL PROTECTED]> wrote: >> On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: >> > Hi. I am learning PyOpenGL and I am working with a >> > largish fixed scene composed of several tho

Re: Speed of data structures in python

2006-03-10 Thread Terry Hancock
On Sat, 11 Mar 2006 13:12:30 +1100 "Steven D'Aprano" <[EMAIL PROTECTED]> wrote: > On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: > > Hi. I am learning PyOpenGL and I am working with a > > largish fixed scene composed of several thousand > > GLtriangles. I plan to store the coords and normals i

Re: Speed of data structures in python

2006-03-10 Thread Steven D'Aprano
On Fri, 10 Mar 2006 23:24:46 +1100, Dave wrote: > > Hi. I am learning PyOpenGL and I am working with a largish fixed scene > composed of several thousand GLtriangles. I plan to store the coords and > normals in a NumPy array. > > Is this the fastest solution in python? would i be significant

Re: Speed of data structures in python

2006-03-10 Thread Mike C. Fletcher
Dave wrote: > Hi. I am learning PyOpenGL and I am working with a largish fixed scene > composed of several thousand GLtriangles. I plan to store the coords and > normals in a NumPy array. > > Is this the fastest solution in python? would i be significantly better > off (timewise or otherwise)