On 05/15/2013 05:53 PM, Andrew Bradley wrote:
I apologize if these questions are too rudimentary--I am trying to wrap my head
around how this
language works in a more general sense so I can start applying it to things.
-Andrew
Check out the book "Making Games with Python & Pygame" at
http:/
On 05/15/2013 08:53 PM, Andrew Bradley wrote:
So now, how can I utilize this new grid list? Thank you for the
help so far, I feel like the entire grid is now being worked out.
-Andrew
That's a Pygame question, and I told you at the beginning, I can't really
help with that. I'd like t
>
>
> SQUARESIZE = 43
>>>
>>> grid = []
>>> for row in range(10):
>>> row_squares = []
>>> for column in range(20):
>>> rect = Rect(12 + column * SQUARESIZE, 10 + row * SQUARESIZE,
>>> SQUARESIZE, SQUARESIZE)
>>> row_squares.append(rect)
>>> grid.append(row_squares
Please put new comments AFTER the part you're quoting. In other words,
don't top-post. Also please trim off the stuff that's no longer
relevant, so people don't have to read through it all wondering where
your implied comments are.
On 05/15/2013 06:48 PM, Andrew Bradley wrote:
ok, now I hav
ok, now I have tested this more thoroughly, and it seems i can only do the
grid[x][y] function up to grid[9][9], when i really should be able to be
doing up to grid[10][20].
What exactly is the function of this row_squares list?
On Wed, May 15, 2013 at 4:35 PM, Andrew Bradley wrote:
> Now I wan
Now I want to show you what I have written:
row = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
column = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
19, 20)
SQUARESIZE = 43
grid = []
for row in range(10):
row_squares = []
for column in range(20):
rect = Rect(12 + colum
On 05/15/2013 02:14 PM, Andrew Bradley wrote:
Please reply on the list, not privately, unless it's something like a
simple thank-you. Typically, you'd do a reply-all, then delete the
people other than the list itself. Or if you're using Thunderbird, you
could just reply-list.
> Thank you v
On Wed, May 15, 2013 at 10:56 AM, Andrew Bradley wrote:
> Hello everyone.
>
> I am having a good time programming with Python 3.3 and Pygame. Pygame seems
> like the perfect platform for the kind of simple games that I want to make.
>
> What I have currently programmed is basically a drawn rectang
On 05/15/2013 12:56 PM, Andrew Bradley wrote:
Hello everyone.
I am having a good time programming with Python 3.3 and Pygame. Pygame
seems like the perfect platform for the kind of simple games that I want to
make.
Pygame indeed looks pretty good to me as well. But I haven't done
anything w