On 5/3/2016 10:13 PM, DFS wrote:
Wanted to start a new thread, rather than use the 'motivated' thread.
Can you play your game at the console?
Nope. Only displays the board on the console. An early version had the
forward movement for pawns implemented.
The way I think about a chess engine i
Will McGugan wrote:
>
> I have written a chess module that may be of use to you.
>
> http://www.willmcgugan.com/2006/06/18/chesspy/
See also ChessBoard - a nice implementation of chess using pygame:
http://www.pygame.org/projects/9/282/
Paul
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> Hmmm. I think that if you need to write a very clever chess game, then
> you need to use very fast routines, written in C or even assembly.
Oh, right. Speed. I thought that you were talking about
some mismatch of capabilities.
Toby
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tobiah írta:
> Paolo Pantaleo wrote:
>
>> Well Python is not a good language for writing a chess engine
>>
>
> I'm curious; how does python fall short here, and what are the
> features that make some other language more suitable for the
> task?
>
Hmmm. I think that if you need to write
Paolo Pantaleo wrote:
> Well Python is not a good language for writing a chess engine (even if
> a chess engine exists:
> http://www.kolumbus.fi/jyrki.alakuijala/pychess.html), but it could be
> grat for chess interfaces, for drawing boards, and similar things. I
> foudn out a library for these thi
Paolo Pantaleo wrote:
> Well Python is not a good language for writing a chess engine
I'm curious; how does python fall short here, and what are the
features that make some other language more suitable for the
task?
Toby
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