James Mills wrote:
> On Mon, Jan 12, 2009 at 9:49 AM, killsto wrote:
>> Thanks. That makes sense. It helps a lot. Although, you spelled color
>> wrong :P.
>
> color
> colour
>
> They are both correct depending on what
> country you come from :)
>
They are also both incorrect, depending which co
On Mon, Jan 12, 2009 at 2:26 PM, killsto wrote:
> I was kidding. IMO, we Americans should spell color like everyone
> else. Heck, use the metric system too while we are at it.
Yes well why don't you start up a rally and convince
your brand new shiny government to catch up with
the rest of the wor
>
> > Thanks. That makes sense. It helps a lot. Although, you spelled color
> > wrong :P.
>
> At this time of day you are likely to find yourself communicating with
> Australians. Get used to it :-)
>
> Cheers,
> John
I was kidding. IMO, we Americans should spell color like everyone
else. Heck, us
On Jan 12, 10:49 am, killsto wrote:
> On Jan 11, 2:20 pm, Steven D'Aprano
> wrote:
> > On Sun, 11 Jan 2009 14:06:22 -0800, killsto wrote:
> > > I have a class called ball. The members are things like position, size,
> > > active. So each ball is an object.
>
> > > How do I make the object withou
killsto wrote:
Just curious, is there another way? How would I do this in c++ which
is listless IIRC.
If you do not have 0) built-in expandable arrays, as in Python, one can
1) program (or find) the equivalent of Python lists;
2) use linked-lists (as long as one does not need O(1) random acce
On Sun, Jan 11, 2009 at 3:49 PM, killsto wrote:
> On Jan 11, 2:20 pm, Steven D'Aprano cybersource.com.au> wrote:
>> On Sun, 11 Jan 2009 14:06:22 -0800, killsto wrote:
>> > I have a class called ball. The members are things like position, size,
>> > active. So each ball is an object.
>>
>> > How d
On Mon, Jan 12, 2009 at 9:49 AM, killsto wrote:
> Thanks. That makes sense. It helps a lot. Although, you spelled color
> wrong :P.
color
colour
They are both correct depending on what
country you come from :)
> Just curious, is there another way? How would I do this in c++ which
> is listless
On Jan 11, 2:20 pm, Steven D'Aprano wrote:
> On Sun, 11 Jan 2009 14:06:22 -0800, killsto wrote:
> > I have a class called ball. The members are things like position, size,
> > active. So each ball is an object.
>
> > How do I make the object without specifically saying ball1 = ball()?
> > Because
On Sun, 11 Jan 2009 14:06:22 -0800, killsto wrote:
> I have a class called ball. The members are things like position, size,
> active. So each ball is an object.
>
> How do I make the object without specifically saying ball1 = ball()?
> Because I don't know how many balls I want; each time it is
On Mon, Jan 12, 2009 at 9:06 AM, killsto wrote:
>
> I would think something like:
>
> def newball():
> x = last_named_ball + 1
>ball_x = ball(size, etc) # this initializes a new ball
>return ball_x
>
> But then that would just name a ball ball_x, not ball_1 or ball_2.
>
> Is it possib
On Sun, Jan 11, 2009 at 2:06 PM, killsto wrote:
> I have a class called ball. The members are things like position,
> size, active. So each ball is an object.
Class names should use CamelCase, so it should be `Ball`, not `ball`.
> How do I make the object without specifically saying ball1 = ball
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