crystalattice wrote:
> Bruno Desthuilliers wrote:
>> I have few experience with RPG softwares, but if your "domain" logic si
>> anything more than trivially complex, it's always better to keep it as
>> decoupled as possible from the user interface (unless of course the user
>> interface actually is
crystalattice wrote:
> Bruno Desthuilliers wrote:
>> I have few experience with RPG softwares, but if your "domain" logic si
>> anything more than trivially complex, it's always better to keep it as
>> decoupled as possible from the user interface (unless of course the user
>> interface actually is
Bruno Desthuilliers wrote:
> I have few experience with RPG softwares, but if your "domain" logic si
> anything more than trivially complex, it's always better to keep it as
> decoupled as possible from the user interface (unless of course the user
> interface actually is the domain !-). FWIW, thi
crystalattice a écrit :
> I've been working on a game for several months but now I'm thinking I
> may be going about it the wrong way. It's an online RPG designed to
> recreate a pen & paper session, kind of like the OpenRPG project.
>
> Originally I planned on doing something like OpenRPG with a